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[zb教程] 在ZBrush中创建超现实人物[含1P]

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发表于 2017-3-8 23:34:28 | 显示全部楼层 |阅读模式
在ZBrush中创建超现实人物 techniques,resolution,character,different,reference 【ZBrush】 233443x7411r5r5xf5nvsq 1
Duration 268m MKV


Title: The Gnomon Workshop – Creating Hyper Realistic Characters in ZBrush


Info:
This title offers an in-depth demonstration on how to effectively use ZBrush to create a hyper realistic character. Hossein Diba shares a thorough breakdown of his workflow, tools and methods using a character study of the wrestler Steve Austin. Likeness sculpting starts with a low resolution base-mesh, then continues with sculpting of the primary shapes, where Hossein focuses on refining the base-mesh and sculpting the landmark anatomical features including those of the head, such as the ears and nose. He then begins to work out the secondary forms as he refines muscle shapes, facial anatomy and the detailed analysis of reference in order to finish the facial likeness. Tertiary detail is then added using alphas and different brush techniques to create the small skin wrinkles and pores which add the final element of realism. With the sculpt complete, Hossein demonstrates how to use Fibermesh to create facial hair as well basic texturing with Polypaint. Lastly the character is posed with Transpose Master and a presentation render is produced using ZBrush render passes that are composited in Photoshop. Artists of all levels interested in realistic 3D character creation will be inspired by this masterful demonstration by Hossein Diba, who generously shares his experience, thoughts and technique.
持续时间 268 米 MKV


标题︰ Gnomon 工作坊 — — 在 ZBrush 中创建超现实人物


信息︰
这个标题提供深入示范如何有效地使用 ZBrush 来创建一个超真实的角色。侯赛因 Diba 股彻底击穿他的工作流程、 工具和方法使用摔跤手史蒂夫  奥斯汀特征的研究。肖像雕塑开始与低分辨率基地-网格,然后继续与雕刻的主要形状,侯赛因侧重于炼油基地网和雕刻的地标解剖特征包括头部、 耳朵、 鼻子等。他然后开始他提炼肌肉形状、 面部解剖和参考的详细的分析,完成面部肖像的工作辅助形式。三级细节然后添加使用阿尔法和不同刷技术创建小的皮肤皱纹和添加的最后一个元素的现实主义的毛孔。与完整的造型,侯赛因演示如何使用网状打造面部毛发以及基本造型的Polypaint。最后字符构成与转置大师和演示文稿呈现生产使用合成,在 Photoshop中的 ZBrush 渲染通道。各级真实的 3D 角色创作有兴趣的艺术家将灵感这高超由侯赛因 · 迪吧,慷慨地分享他的经验、 想法和技术示范。


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