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[zb教程] ZBrush+Maya游戏的人物塑造[含1P]

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发表于 2017-3-8 23:34:28 | 显示全部楼层 |阅读模式
ZBrush+Maya游戏的人物塑造 currently,character,realistic,potential,industry 【ZBrush】 233432e96dz0d988z99660 1
Duration 8h 30m MP4
Title: Game Art Institute – Character Creation For Games with Adam Skutt Week 1 – 3
Info:
Create Amazing Realistic Game Characters
Learn the art of creating a game character. Everything from anatomy to clothing to topology and texturing is covered in this course. Substance Designer and Marvelous Designer are just some of the programs that Adam dives into as well as Mari and ZBrush.
If you wish to get into the fast growing game industry and score a stable art job with amazing potential to grow then you need Adam Skutt’s course.
Adam works at Epic Games where he gets paid to sculpt and paint realistic characters all day long and he is here to show you the skills, tools and workflows that you need to know to excel in this industry.
This live eight week course with Epic Lead Character Artist Adam Skutt will go into the depths of character creation for games and cinematic.
Adam is currently working as a senior character artist at Epic. Previous to that he Naughty Dog where he was a Lead Character Artist on Uncharted 4.
In this course you’ll learn:
How To Establish Proper Topology For Your Characters
Basic Character Anatomy & Proportions
Facial Anatomy That Matters
Importing & Exporting For Games
Proper Map Setup
and much more…
Curriculum
Assignment #1
Heroic male, age 25 – 40 for example. (topic of character can be discussed, must be humanoid)
Create a hero worthy character from the chest up. This character should be in the realm of characterized
realism. Think Marv, from Sin City. Learn to make choices that help sell the characters personality and
purpose.
For the first project I will go over gathering reference material, establishing a concept/plan of action and
high poly modeling techniques in Zbrush Maya.
Week 1 Demonstrate head sculpting techniques: primary, secondary and tertiary details
Week 2 critique and more demo for high poly clothing and costume elements creation.
Week 3 final critique of high poly model
持续时间 8 小时 30 m MP4
标题︰ 游戏艺术学院 — — 亚当 Skutt 周 1 — — 3 的游戏的人物塑造
信息︰
创建令人惊叹的现实游戏人物
学习创建游戏角色的艺术。一切从解剖学到服装到拓扑结构和纹理是本课程中涉及。实质内容设计师和奇妙设计师都只是一些程序,以及马里和 ZBrush 深入探讨了亚当。
如果你想要进入快速成长的游戏行业和得分惊人增长潜力,一个稳定的艺术工作,那么你就需要亚当 Skutt 课程。
亚当在史诗游戏在哪里他获取支付雕刻和绘画现实人物整天都和他在这里是展示你的技能、 工具和工作流,你需要知道想要在这个行业中工作。
这活八周的课程与史诗领导人物艺术家亚当 Skutt 将进入深度的人物塑造为游戏和电影。
亚当目前正作为一个高级字符艺术家在史诗。以前到他淘气的狗,他在那里带领的角色艺术家,在未知 4。
在本课程中,您将学习︰
如何为你的角色建立适当的拓扑
基本字符解剖及比例
事项的面部解剖
导入与导出的游戏
合适的地图安装程序
和更多...
课程
作业 #1
英雄男,年龄 25-40 为例。(字符的话题可以讨论,必须是仿人)
创建一个英雄值得从胸口上的字符。此字符应该是领域的特点
现实主义。想马维,从罪恶之城。学习如何做出选择帮助卖出人物的个性和
目的。
我会去收集参考资料的第一个项目,建立一个概念行动计划和
高保利建模技术在 Zbrush 玛雅。
第 1 周展示头雕刻技术︰ 初等、 中等和高等教育的详细信息
2 周批判和高聚服装和服装元素创造更多演示。
3 周最后的高聚模型的批评


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