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[zb教程] Uartsy – Creating Stylized Game Weapons[含1P]

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发表于 2016-9-3 01:01:36 | 显示全部楼层 |阅读模式



4 Modules Project Files Included MP4

Title: Uartsy – Creating Stylized Game Weapons

Info:

In this course, Kyle Sarvas goes over his process and techniques on creating a stylized weapon for video games!

In this on-demand course, Kyle Sarvas will show you how to create visually impactful and dynamic stylized weapons for video-games. Using ZBrush, Maya and 3DCoat you learn the ins and outs of game asset production through multiple 3D editing platforms to stunning effect.

The 5 most important lessons:


    How to analyze concepts and plan out the creation of an asset

    Fundamental hard surface modeling techniques

    Various sculpting techniques in ZBrush such as Mesh Extraction and Mesh Clipping

    How to bake clean Normal maps and AO maps in XNormal

    An effective workflow for creating stylized hand-painted texture maps in 3DCoat

    Course Outline

    Project 1 : Concept And Block In

    Key Takeaways


    Analyzing the Concept

    Blocking out the Weapon in Maya

    Importing the Low Poly Model into ZBrush and preparing the model for sculpting

    Project 2 : Sculpting Forms

    Key Takeaways


    Sculpting the secondary forms of the concept in ZBrush

    Sculpting exaggerated cracks, dings, cuts, etc.

    Exporting the Decimated sculpt for retopology

    Project 3 : Retopology And Baking

    Key Takeaways


    Refining the Low Polygon Model in Maya

    Creating the UVs in Maya

    Creating the Normal map in XNormal

    Creating the AO map in XNormal

    Setting up the Diffuse map in Photoshop by utilizing th e AO map from XNormal

    Setting up the model in 3D Coat

    Project 4 : Texturing And Rendering

    Key Takeaways


    Creating the final Diffuse map in 3D Coat

    Creating the Specular map in Photoshop

    Evaluating the asset in Marmoset

    Finishing Touches









      链接: http://pan.baidu.com/s/1ntSio0T 密码: u4um               
          国际动画教程站长QQ:137369179



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