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[zb教程] Uartsy – Creating An MMO Game Character[含1P]

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发表于 2016-8-19 15:25:36 | 显示全部楼层 |阅读模式
Uartsy – Creating An MMO Game Character character,beginning,important,efficient,artistic 【ZBrush】 152543mjokrl9bzzbemaqn 1



8 Modules Project Files Included MP4



Creating An MMO Game Character



Info:

Get 8 Module Course With Chris Bennett & Learn How To Create Fully-Realized MMO Game Characters!



During this 8 module course, Chris Bennett, you will learn a complete game character workflow and create a fully-realized MMO character or creature, beginning with the initial block-out and continuing through texturing, UV-ing, and creating a final render of your game-ready model.



The 5 most important lessons:



How to create a fully realized production ready professional 3D character model from a 2D concept.

Core artistic principals that will boost & aid your content creation.

Technical skills such as ZBrush sculpting methods, hand painted texture processes in 3D-Coat, & efficient game asset creation techniques.

Boost the quality of your art through professional peer reviewed critiques.

Plus time saving production methodologies & more!

Course Outline

Project 1 : Getting Started & Planning Your Asset

Covered Topics:



Evaluating & Breaking Down A Concept

Recognizing Key Design Elements

Translating 2D Concepts Into 3D Space

Preparing A Base Mesh For Sculpting

Learn how to effectively evaluate and break down a concept so you can efficiently build it within a production environment.



Follow along with Chris’ concept or find your own online, and work on recognizing the key design elements that will aid you in translating the 2D concept into 3D space.



Prepare a quick base mesh for sculpting.



Project 2 : Sculpting Theory

Covered Topics:



Shape Language

Proportion

Anatomy

Surface Planes

Forms & Flow

Beginning To Sculpt A Character

Shape language, proportion, anatomy, surface planes, forms and flow will be discussed in relation to how they can assist you in your sculpting. This will serve as solid foundation for you to begin sculpting.



Continue on from the base mesh in ZBrush as you begin sculpting the concept.



Project 3 : Sculpting Continued

Covered Topics:



Video Game Production Tips/Tricks

ZBrush Sculpting Methods

It’s a full ZBrush lesson this week. You will continue to sculpt your character following the concept provided as Chris shares his ZBrush production tips/tricks and personal sculpting methods.



Project 4 : Final Sculpting & Polypaint

Covered Topics:



Detailing

Adding Material Definition

Polishing Your Sculpt

First Pass Polypainting

Prepping For Retopology & Baking

As you come to wrapping up your sculpt, Chris will be discussing how to detail and add material definition to your sculpts this week, as well as giving them some final polish.



Complete a quick polypaint pass to establish a base for you to paint on, and begin to prep your model for next week’s retopology and baking phase.



Project 5 : Retopology

Covered Topics:



Clean Topology Techniques

This is the week you’ve all been waiting for!!! Chris will be talking about how to get clean, efficient topology and UV’s ready for baking.



Project 6 : UVs and Baking

Covered Topics:



Setting Up UVs For Baking

Normal Map Theory Avoiding Seams

Maximizing UV Space

Baking Normal and Ambient Occlusion Maps

Unwrapping your low poly model of your character into a 1 to 1 UV space .



Baking Normal and Ambient Occlusion maps to project the hi polygon model detail to the low polygon game model.



Project 7 : Texturing Continued

Covered Topics:



Creating Texture Maps

Testing Maps In Marmoset 2

This week will be less theory and more practical focused as you buckle down and create your desired texture maps.



There will also be some cross-over with weeks 7 & 8 as you test out your maps in the Marmoset 2 game engine.



Project 8 : Rendering & Presentation

Covered Topics:



Posing

Lighting

Mood

Composition

Rendering In Marmoset 2

Your creature is complete, now it’s time to show it off! This week you will set up renders and lighting in Marmoset 2 for your completed character model. Topics include: posing, lighting, mood and composition.



Following this will be the final wrap up of class.





8 模块项目文件包括 MP4



创建 MMO 游戏角色



信息:

得到与 Chris Bennett 8 模块课程及学习如何创建充分实现 MMO 游戏人物!



这一过程 8 模块,Chris 贝内特,你将学习完整的游戏角色的工作流,并创建充分实现 MMO字符或其他生物,与初期的块出开始和继续通过纹理贴图,UV-ing,和创建您的游戏准备模型最终渲染。



5 最重要的经验教训:



如何创建一个完全实现了的生产准备专业的 3D 角色模型从 2D 的概念。

核心将提振 & 援助你内容创作的艺术主体。

技术技能如 ZBrush 雕刻方法,手绘的纹理过程 3D-外套,及有效的游戏资产创作手法。

提升你的艺术专业同行通过质量审查的批评。

再加上节约时间的生产方法及更多!

课程大纲

项目 1: 入门 & 规划您的资产

涵盖的主题包括:



评价与观念瓦解

识别关键的设计元素

将 2D 概念翻译成 3D 空间

准备一个基网格雕刻

了解如何有效地评估与分解概念,因此您可以有效地构建它在生产环境中。



按照 Chris 的概念或网上找的自己,和工作认识的关键设计元素,将有助于你将 2D 概念翻译成 3D 空间。



准备一个快速的基网格雕刻。



项目 2: 雕塑理论

涵盖的主题包括:



造型语言

比例

解剖

表面的飞机

形式与流

开始雕刻字符

造型语言、 形式、 比例、 面、 解剖流将讨论有关如何,他们会帮助您在您的雕刻。这将作为你慈眉善目的坚实的基础。



当你开始雕刻概念继续从在 ZBrush 丝网基地。



项目 3: 雕刻继续

涵盖的主题包括:



视频游戏生产提示/小技巧

ZBrush 雕刻方法

这是一个完整的 ZBrush 教训这个星期。你将继续塑造你的性格后提供如 Chris 分享他的ZBrush 生产提示/小技巧和个人的雕刻方法的概念。



项目 4: 最后雕刻 & Polypaint

涵盖的主题包括:



详细说明

添加材料定义

抛光你造型

第一关上色了

为进行准备与烘烤

当你来到总结你的造型,Chris 将讨论如何详细说明并添加物质定义你造型这一周,以及给予他们一些最后的润色。



顺利完成快速 polypaint 建立一个基地,你要在上面绘画,并开始准备下个星期进行和烘烤阶段模型。



项目 5: 进行

涵盖的主题包括:



清洁的拓扑技术

这一的周你都一直在等待!!!Chris 将谈论如何获得清洁、 高效的拓扑和 UV 的准备烘烤。



项目 6: 乌布苏和烘烤

涵盖的主题包括:



设置 UVs 烘烤

法线贴图理论避免接缝

UV 空间最大化

烘烤的正常和环境闭塞地图

1 对 1 UV 太空展开你的性格你低多边形模型。



烘焙师和环境遮挡将映射到项目嗨到低多边形的多边形模型详细游戏模型。



项目 7: 纹理继续

涵盖的主题包括:



创建纹理映射

在狨猴 2 测试映射

本周将少理论和更实际的方法集中您扣下来和创建您所需的纹理映射。



当您测试出你在狨猴 2 游戏引擎的地图,也是一些交叉与周 7 及 8。



项目 8: 呈现与演示文稿

涵盖的主题包括:



构成

照明

心情

组成

狨猴 2 中的呈现

现在是时候来炫耀下,是完整的你的家伙!本周你将设置渲染和照明在狨猴 2 为您完成的人物模型。主题包括: 构成,照明、 心情和组成。



后这将是最后包装类。



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