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[MAYA教程下载] Uartsy – Creature Creation For Games[含1P]

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发表于 2016-6-8 00:52:37 | 显示全部楼层 |阅读模式
Uartsy – Creature Creation For Games beginning,technical,important,knowledge,providing 【Maya】 005307rh11r6vgpk21g0pf 1



10 Modules MP4



Title: Uartsy – Creature Creation For Games



Info:

In this 10-week course you will be creating 3 characters, ordered much like any RPG (role-playing game); beginning with the *** and grinding your way into the complex and most rewarding. The course will cover multiple workflows for creating compelling creatures for video games using a variety of tools, from introductory to advanced. Most importantly, while providing you with all the technical knowledge you can handle, we aim to make this course 10 weeks of intense fun for any artist with a passion for real-time beasties.



The 5 most important lessons:



Sculpting creature anatomy using real world creature mechanics

Maintaining aesthetic appeal and vision in concept art implementation

Reconciling the anatomical, physiological and morphological in the odd and fantastic

Workflow optimization for simplifying complex retopology, UVing and generating maps

Building a stunning realtime creature presentation in Unreal

Project 1 : Building a Nooblidon



In this first week we will be working on a *** character to review the concepts of producing a creature character for real-time render



Covered Topics:



Modeling A Minor NPC Creature Using ZBrush & Maya

ZBrush Texturing Fundamentals

Creating Ordered Topology Within ZBrush

UV, Height & Texture Map Generation In ZBrush

Previzualization Using Maya’s Real-Time Renderer & Keyshot

Project 2 : Leveling Up – Sculpting A Mid-Sized Enemy Beast



In these following weeks we expand on the concepts introduced in the first week of the course and introduce tools that aid in producing better results for characters with a bit more complexity



Covered Topics:



Sculpting Creature Anatomy Using Real World Creature Mechanics

Maximizing ZBrush Mesh Control For Sculpting

Project 3 : Leveling Up – Ordered Topology



Continue to expand on the concepts introduced in the first week and retopologize your mid-level creature



Covered Topics:



Fundamentals Of Ordered Topology

Retopology Using The Modeling Toolkit In Maya 2015

Project 4 : Leveling Up – Putting On The Polish



Add the finishing touches to your mid-level creature and create a final polished render



Covered Topics:



ZBrush & Photoshop Techniques To Generate Rich Textures

UV & Map Generation Using Maya

Using Marmoset Toolbag For Dynamic Presentation

Project 5 : The Boss Battle – Creating a Behemoth



During the second half of the course, the emphasis will be on getting the best possible results using an array of tools and techniques when producing a heroic enemy NPC



Covered Topics:



Reconciling The Anatomical, Physiological & Morphological In The Odd & Fantastic

Management Of A Complex Game Character Project

Maintaining Aesthetic Appeal & Vision In Concept Art Implementation

Project 6 : The Boss Battle – Sculpting To Match Scale



Continue working on your heroic enemy NPC, paying special attention to hybrid creatures that combine anatomy from multiple species



Covered Topics:



Sculptural Lighting & The ZBrush Blockout

Reference Sculpting In ZBrush

Building Creatures From The Bones Out

Sculpting In Anatomical Hybridization Guided By Morphology

Project 7 : The Boss Battle – Digging In Deeper & Adding Complex Elements



This week you will enhance the complexity of your heroic enemy NPC by adding details and creating hard su***ce accessories.



Covered Topics:



Final Sculptural Details Using Alphas, Brush Modification & Su***ce Noise

Preparation For Hair & Fur Using Fibermesh To Generate Planar Poly Hair

Hard Su***ce Creature Elements & Accessories Using ZBrush

Project 8 : The Boss Battle – Workflow Optimization



This week, Damian will share his tips for optimizing your workflow, as you continue working on your heroic enemy NPC and begin the process of retopologizing and generating maps



Covered Topics:



Simplifying Complex Retopology

UVing Using Maya & ZBrush

Map Generation Using xNormals

Project 9 : The Boss Battle – Creating Compelling Color & Materials



This week, you will texture your heroic enemy NPC, using a combination of programs to get the best result



Covered Topics:



Tips For Selecting Appropriate Colors & Textures For Game Creatures

Texturing With Photoshop, ZBrush, Substance Designer & Substance Painter

Project 10 : Bonus: Rigging





10 模块 MP4



题目: Uartsy — — 生物发明的游戏



信息:

在这 10 周的课程中您将创立 3 个字符,命令很像任何 RPG (脚色饰演游戏);从简略的开端和磨成的庞杂和最有意义的你的方法。该课程将涵盖多个工作流创立令人佩服的生物应用各类各样的东西,从进门到高等的视频游戏。最主要的是,同时为你供给所有你能处置的技巧常识,我们的目的是使本课程 10 个礼拜的剧烈有趣任何一位艺术家以***为及时的动物。



5 最主要的经验教训:



雕镂的生物剖解应用真实世界的生物力学

保护的审美情趣和视觉概念艺术履行

协调的剖解、 心理和形态中,奇数和神奇

工作流程的优化,简化庞杂的进行,UVing 和天生舆图

扶植一个令人赞叹的及时生物演示文稿在虚幻

项目 1: 树立 Nooblidon



在这第一周我们将工作在一个简略的脚色来查看出产及时衬着的生物特点的概念



涵盖的主题包含:



建模小人年夜生物应用 ZBrush & 玛雅

ZBrush 纹理基础面

创立在 ZBrush 内乱的序的拓扑

紫外线、 高度与 ZBrush 纹理舆图天生

Previzualization 应用玛雅的及时衬着器 & 快捷键

项目 2: 平 — — 雕镂的中型的仇敌野兽



在这些接下来几周我们扩展在第一周的课程中先容的概念和先容的东西,可辅助更好的成果,对于稍微庞杂的字符



涵盖的主题包含:



雕镂的生物剖解应用真实世界的生物力学

最年夜化 ZBrush 网格把持雕镂

项目 3: 平 — — 序拓扑



持续扩展对引进的第一周的概念,从头拓扑你中级生物



涵盖的主题包含:



序拓扑的基础道理

在玛雅 2015 年应用建模东西包进行

项目 4: 平 — — 穿上波兰语



最后的润饰,对你中级生物和创立最后的抛光的衬着



涵盖的主题包含:



ZBrush & Photoshop 技巧来天生丰盛纹理

UV & 舆图天生应用玛雅

狨猴包含用动态演示文稿

项目 5: 老板的┞方斗 — — 创立一个庞然年夜物



在第二个一半课程,重点将放在获得应用数组的东西和技巧,出产一个好汉的仇敌 NPC时最佳的可能成果



涵盖的主题包含:



协调的剖解、 心理与形态学中的奇数与神奇

庞杂的游戏脚色,项目治理

保护的审美情趣与视觉概念艺术履行

项目 6: 老板的┞方斗 — — 造型与范围相匹配



在你好汉的仇敌 NPC,特殊留意联合剖解学来自多个物种的杂交动物持续工作



涵盖的主题包含:



雕塑的┞氛明与 ZBrush 遮住

在 ZBrush 雕镂的参考

扶植生物从出骨头

雕镂在领导下形态剖解杂交

项目 7: 老板的┞方斗 — — 挖深 & 添加庞杂的元素



本周你将加强你好汉的仇敌 NPC 的庞杂度,经由过程添加具体信息和创立硬面辅料。



涵盖的主题包含:



应用阿尔法、 刷修正与概况辐射噪声的最后雕塑具体信息

头发及外相应用网状天生平面聚头发预备

坚硬的地表生物元素 & Zbrush 的配件

项目 8: 老板的┞方斗 — — 工作流程的优化



本周,达米安将分享他优化您的工作流,你在你好汉的仇敌 NPC 上持续工作,并开端retopologizing 和天生映射的进程的提醒



涵盖的主题包含:



简化庞杂的进行

UVing 应用玛雅 & ZBrush

映射天生应用 xNormals

项目 9: 老板的┞方斗 — — 创立令人佩服的色彩与资料



这一周,你将纹理你好汉的仇敌 NPC,法式联合应用,以获得最好的成果



涵盖的主题包含:



选择恰当的色彩与纹理游戏生物适用贴士

纹理与 Photoshop、 ZBrush,物资设计师 & 物资画家

项目 10: 奖金: 索具



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